its very possible a vulkan backend wouldn't have the same issue, but i don't know of anyone that wants to work on that right now.
![hd just cause 4 background hd just cause 4 background](https://www.hdwallpaper.nu/wp-content/uploads/2018/10/just_cause_3-1.jpg)
#HD JUST CAUSE 4 BACKGROUND HOW TO#
theres been discussion about how to handle such a dumb case, but theres no consensus on what the best option is. in games that don't trigger this fallback, changing resolution has almost no impact in speed.įinally, the remove outlines patch for pokemon makes it faster because it doesn't have to fallback which is what keeps it from being full speed. there should be a speed difference because the fallback has to copy and downscale from gpu to cpu, and if you are already in native resolution, it doesn't have to do the downscale (so its faster). Maybe then they will admit they are selling defective systems. to test this theory, one thing you can do is to run the game a 4x resolution and compare speeds with running it at native resolution. Your missing the point Even with the claim, Arlo still wants you to pay 29.90 for shipping If you are having the common problem with the red/pink pictures, please leave a comment on Arlos Facebook page. because of this, it goes much slower as well and it looks blurry because native resolution is a mere 240p. Likely monster hunter has a similar issue where some effect hits a fallback in citra and citra has to drop back to native resolution rendering. also since it forces a flush, it makes things slow down a bunch as gpu cpu communication is slow. from there it draws the outlines in native resolution which is why they look so bad. from there it tries to read the stencil buffer in a different format which we can't do in opengl, so citra downscales the buffer to native res, and reuploads it to the gpu as the correct format. in those games, it draws the screen and marks the locations for the outlines using the stencil buffer.
![hd just cause 4 background hd just cause 4 background](https://www.hdwallpaper.nu/wp-content/uploads/2015/11/Just_Cause_3_32.jpg)
![hd just cause 4 background hd just cause 4 background](https://i0.wp.com/cutewallpaper.org/25/barcelona-pc-wallpaper/fc-barcelona-logo-wallpaper-hd-posted-by-ryan-walker.png)
One notorious instance of this is the pokemon outlines. Heres the youtube video on how hd rendering works in citra įrom what i understand (and i suck with graphics code so i could be wrong at points) basically citra tries to keep everything (like textures, verticies, and so on) that we can on the host gpu (aka your graphics card), but in cases where it can't (such as something the 3ds gpu can support that either can't be done in opengl or its just haven't written in opengl yet) then it'll do a costly transfer from gpu to cpu, and then finish in cpu memory, and then transfer back to gpu for rasterizing.